107 Infos zu Holger Gruen

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3 Aktuelle Nachrichten

Multi-Threaded Terrain Smoothing

In this exclusive Gamasutra technical feature, veteran application engineer Holger Gruen guides us through proper terrain smoothing via threading in multi-core

Epic uses UE4 ray tracing in Fortnite X John Wick trailer

— Of course light behaves differently under water and Nvidia's Holger Gruen, a keen snorkeler, has been working on creating convincing ... › news › graphics

Vulkan 1.0 Released - Andrew Cox

— I would encourage all my graphics friends to check out Holger Gruen's GDC talk. Feel free to tweet at me with questions. › vulkan-news

1  Bilder zu Holger Gruen

Bild zu Holger Gruen

14 Profile in Sozialen Netzwerken

: Holger Gruen aus Weilburg

StayFriends - Schulfreunde wiederfinden

Facebook: Holger Gruen | Facebook

LinkedIn: Holger Gruen | LinkedIn

Sehen Sie sich das berufliche Profil von Holger Gruen (Deutschland) auf LinkedIn an. LinkedIn ist das weltweit größte professionelle Netzwerk, das Fach- und

LinkedIn: Holger Gruen | LinkedIn

berufliche Netzwerk, das Fach- und Führungskräften wie Holger Gruen dabei hilft , ...

3 Hobbys & Interessen

Holger Gruen chess games Chess.com

Comprehensive Holger Gruen chess games collection, opening repertoire, tournament history, PGN download, biography and news

Holger Gruen Video Game Credits and Biography - MobyGames

Holger Gruen has been credited on games developed by the following companies: Crytek GmbH, Crytek UK Limited, Warner Bros. Games Montreal, Massive...

Holger Grün - SV Gailenkirchen-Gottwollshausen - FuPa

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1 Infos zur Ausbildung

Oppgaveforslag at IDI NTNU

[5] Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, and Morgan McGuire. Improving Temporal Antialiasing with Adaptive Ray Tracing. › education

12 Bücher zum Namen

GPU PRO 3: Advanced Rendering Techniques - 1st Edition

Vertex Shader Tesselation, Holger Gruen Real-time Deformable Terrain Rendering, Egor Yusov Optimized Stadium Crowd Rendering, Alan Chambers › book

GPU Pro 2 - Wolfgang Engel - Google Books

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on...

GPU Pro 6: Advanced Rendering Techniques - Google Books

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and...

GPU PRO 360 Guide to GPGPU

2.11 Acknowledgments I would like to thank Holger Gruen and Jakub Klarowicz for coming up with the original concept of creating per-pixel linked lists in a ...

10 Dokumente

Holger Gruen, Senior developer technoloy engineer at Nvidia

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Holger Gruen’s Presentations on SlideShare

Read and download presentations by Holger Gruen

Oit And Indirect Illumination Using Dx11 Linked Lists

Oit And Indirect Illumination Using Dx11 Linked Lists OIT and Indirect Illumination using DX11 Linked Lists<br />Holger Gruen AMD ISV Relations<br …

An Optimized Diffusion Depth Of Field Solver (DDOF) 28th February...

Favorite Effects Holger Gruen – AMD. Mar 28,

8 Allgemeine Veröffentlichungen

Ray Tracing Gems | SpringerLink

This book is a must-have for anyone serious about rendering in real time. Experts in rendering share their knowledge by explaining everything from nitty-gritty...

Harnessing the Power of Multiple GPUs

Holger Gruen, . Material: Holger Gruen,. Jon Story, . Ignacio Llamas, › media ›

GDC 2016: Holger Gruen - "Advanced Rendering with DirectX ...

› details

Publications | Josef Spjut

Rahul Sathe, Holger Gruen, Adam Marrs, Josef Spjut, Morgan McGuire, Yury Uralsky · Details PDF. Improving Temporal Antialiasing with Adaptive Ray Tracing ... › publication

8 Meinungen & Artikel

Twitter-Nachrichten: Joshua Barczak on Twitter: "I would encourage all my ...

— I would encourage all my graphics friends to check out Holger Gruen's GDC talk. Feel free to tweet at me with questions. Intel has built a very ... › status

HDR Display – First Steps | Krzysztof Narkowicz

Recently NVIDIA send us a nice HDR TV and we got a chance to checkout this new HDR display stuff in practice. It was a rather a fast implementation, as our...

HDR Display Support in Infamous Second Son and Infamous First Light...

Jeroen Soethoudt (Nixxes), Jurjen Katsman (Nixxes), and Holger Gruen (NVIDIA), Implementing HDR in 'Rise of the Tomb Raider'. Scott Miller ...

Working With Ray Traced Water Caustics in DXR | NVIDIA Technical Blog

NVIDIA’s Holger Gruen enjoys snorkeling, a useful past-time when your day job includes figuring out how to help game developers get the most out of ray-traced…

46 Webfunde aus dem Netz

Holger Gruen Games Profile - Metacritic

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DirectX11 Performance Reloaded - ppt download

CPU-Side Pipeline View

Holger Gruen - Credly

Holger Gruen. Badges. 1 badge. Sort by: Most Popular. IBM Advisory Project Manager. IBM. About Credly · Request Demo · Terms · Privacy · Developers.

OIT and Indirect Illumination using DX11 Linked Lists - ppt video...

OIT and Indirect Illumination using DX11 Linked Lists Holger Gruen AMD ISV Relations Nicolas Thibieroz AMD ISV Relations

Shadows | 34 | GPU Pro | Holger Gruen

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Holger Gruen Spielerprofil - ChessBase Players

› Gru...

Holger Gruen

Call for Nominations · CSTA_Cutler_Bell_Prize.jpg. Cutler-Bell Prize Recognizes High School Students · Home · Award Winners; Holger Gruen. Holger Gruen.

[PPT] - A RAY TRACING DEEP DIVE Holger Gruen (NVIDIA), Jon Story...

SHADOWS OF THE TOMB RAIDER A RAY TRACING DEEP DIVE Holger Gruen (NVIDIA), Jon Story (NVIDIA), Michiel Roza (Nixxes)

Holger Gruen: Graphics Research - Intel

› community

Fast Conventional Shadow Filtering | 1 | GPU Pro 360 | Holger Gruen |

ByHolger Gruen. BookGPU Pro Click here to navigate to parent product. Edition 1st Edition. First Published Imprint A K Peters/CRC Press. Pages 31.

Graphics and Rendering Articles, Techniques, and Tutorials - Game...

AIWisdom.com - Game Graphics, DirectX, and Game Programming Information

Book Review: GPU Pro, GPU Pro 2, GPU Pro 3 | RenderingPipeline

Also interesting, but in my opinion of little use is the trick presented by Holger Gruen of using the vertex shader and attribute-less rendering for ...

GDC Vault - Advanced Rendering with DirectX 11 and DirectX

Session Name, Advanced Rendering with DirectX 11 and DirectX 12 (presented by NVIDIA). Speaker(s), Holger Gruen. Company Name(s), NVIDIA. Track

Eurographics Symposium on Rendering Papers

... Aaron Lefohn; Dynamic Construction of Concurrent Linked-Lists for Real-Time Rendering: Jason Yang, Justin Hensley, Holger Gruen, Nicolas Thibieroz ...

GDC Vault - (103) Advanced Visual Effects with Direct3D

Session Name, (103) Advanced Visual Effects with Direct3D. Speaker(s), Louis Bavoil, Chas Boyd, Cem Cebenoyan, Holger Gruen, Richard Huddy, Ignacio ...

Catálogo de publicaciones - libros

Holger Gruen. This chapter presents a hybrid algorithm that uses ray tracing and rasterization to render surface and volumetric caustics in single ... › c...

Adaptive Temporal Antialiasing

We introduce a pragmatic algorithm for real-time adaptive supersampling in games. It extends temporal antialiasing of rasterized images with adaptive ray...

Dirk Heisswolf email address & phone number - RocketReach

Holger Gruen. Fellow - Advanced Graphics Program. Munich, BY, DE. View. 3. intel.com; nvidia.com; acm.org. Employee Nicola Guida's profile photo ... › dirk-heissw...

Free Ray Tracing Gems Book - GameFromScratch.com

— Improving Temporal Antialiasing with Adaptive Ray Tracing, by Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, and Morgan McGuire. › free...

Game Development Articles, Publications, Papers, Resources -...

Papers and articles for game programming.

Bedeutung zum Vornamen Holger

Männlicher Vorname (Deutsch, Skandinavisch): Holger; Altnordisch (Zweigliedriger Name); holmi = die Insel; geirr = der Speer (Altisländisch); alter deutscher zweigliedriger Name; in Dänemark als Name des Nationalhelden Holger Danske sehr beliebt

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